定 價:99 元
叢書名:南京大學(xué)信息管理創(chuàng)新教材系列
- 作者:柯青
- 出版時間:2024/6/1
- ISBN:9787030743060
- 出 版 社:科學(xué)出版社
- 中圖法分類:TB18
- 頁碼:290
- 紙張:
- 版次:1
- 開本:16
人機交互(human-computer interaction,HCI)是一門研究人類與計算機交互系統(tǒng)的設(shè)計、評估和實現(xiàn)相關(guān)現(xiàn)象的學(xué)科。人機交互在很大程度上是一個交叉領(lǐng)域,計算機科學(xué)、工效學(xué)、心理學(xué)、社會學(xué)、信息系統(tǒng)、信息資源管理學(xué)等學(xué)科從不同的視角共同致力于這一領(lǐng)域的理論和實踐研究,它正逐漸成為一個具有龐大的研究隊伍和廣闊的研究前景的專業(yè)領(lǐng)域。本書遵循著“基本理論—研究方法—應(yīng)用實踐—研究趨勢”的框架,基本理論模塊按照人、計算機、交互三要素分別介紹人機交互的相關(guān)理論基礎(chǔ)及最新研究進展;研究方法圍繞著如何實施一項人機交互研究項目著重介紹了常見的人機交互用戶研究方法并開展實例分析;應(yīng)用實踐聚焦于人機交互的核心概念可用性,全面闡述了可用性的概念、測試流程以及工業(yè)標(biāo)準(zhǔn);研究趨勢展望了人機交互未來的研究走向及可能面臨的挑戰(zhàn)。
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南京大學(xué)信息管理學(xué)院教授。2000年于武漢大學(xué)獲得理學(xué)學(xué)士,2004年于武漢大學(xué)獲得管理學(xué)碩士,2007年于南京大學(xué)獲得管理學(xué)博士。長期從事信息資源管理、人機交互、信息行為、用戶認(rèn)知和情感分析等相關(guān)領(lǐng)域的教學(xué)和研究,
第1 章 人機交互概述 ··················································································· 1
1.1 人機交互的起源 ··············································································· 1
1.2 人機交互的發(fā)展 ··············································································· 2
1.2.1 人機交互的歷史階段 ··················································································· 2
1.2.2 人機交互發(fā)展的重要人物和事件 ···································································· 4
延伸閱讀:諾曼和設(shè)計心理學(xué) ·································································· 10
1.2.3 人機交互的誕生 ······················································································· 11
1.2.4 人機交互的發(fā)展浪潮 ················································································· 12
1.3 人機交互研究內(nèi)容 ··········································································· 14
1.3.1 ACM SIGCHI 報告 ···················································································· 14
1.3.2 人機交互的相關(guān)學(xué)科支撐 ··········································································· 16
1.3.3 信息學(xué)科視野下的人機交互研究 ·································································· 18
延伸閱讀:知識的形狀—Mundaneum ······················································ 18
1.4 人機交互的研究原則 ········································································ 24
思考與實踐 ··························································································· 25
參考文獻 ······························································································ 25
第2 章 人的信息加工和認(rèn)知系統(tǒng) ·································································· 27
2.1 人類信息加工處理過程 ····································································· 27
2.2 人的視覺感知 ················································································· 29
2.2.1 人的眼睛構(gòu)造 ·························································································· 29
2.2.2 視覺信息加工模式 ···················································································· 30
2.2.3 視覺感知偏差 ·························································································· 35
2.3 人的記憶系統(tǒng) ················································································· 38
2.3.1 感覺記憶 ································································································ 38
2.3.2 短時記憶 ································································································ 39
2.3.3 長時記憶 ································································································ 40
2.3.4 記憶與設(shè)計 ····························································································· 42
2.4 注意 ····························································································· 43
2.5 心智模型和概念模型 ········································································ 45
2.5.1 心智模型 ································································································ 45
2.5.2 概念模型 ································································································ 46
思考與實踐 ··························································································· 47
參考文獻 ······························································································ 48
第3 章 情感交互 ························································································ 49
3.1 情感基本理論 ················································································· 49
3.1.1 情感相關(guān)術(shù)語 ·························································································· 49
3.1.2 情感結(jié)構(gòu) ································································································ 50
3.1.3 情感測量方法 ·························································································· 53
3.2 情感界面和用戶體驗 ········································································ 58
3.2.1 表情符號 ································································································ 58
3.2.2 友好用戶界面 ·························································································· 59
3.2.3 勸導(dǎo)技術(shù) ································································································ 61
3.2.4 擬人技術(shù) ································································································ 64
3.3 情感模型 ······················································································· 65
3.3.1 情感設(shè)計模型 ·························································································· 65
3.3.2 情感計算模型 ·························································································· 67
思考與實踐 ··························································································· 69
參考文獻 ······························································································ 69
第4 章 人機交互模型 ·················································································· 72
4.1 菲茨定律 ·············································